TouchArcade Game of the Week: ‘Total Party Kill’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.
These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.
Without further ado…
 
Total Party Kill
Total Party Kill (Free) is the latest release from developer Jussi Simpanen, aka Adventure Islands, who has delighted us for years with his puzzle-centric platforming games like Super Dangerous Dungeons, Tiny Dangerous Dungeons, Duke Dashington, and the criminally underrated Heart Star. Total Party Kill is another that’s built on a platforming foundation but is seasoned with puzzley goodness, and in this case the puzzling aspect is extremely clever. In fact it’s right there in the name: Total Party Kill.


Thursday January 01, 1970

In the game you start each level with a party of three characters: A Mage, an Archer, and a Knight. To pass each level you’ll need to, well, sacrifice one or more of your own party members by utilizing each one’s unique ability. The Knight can knock another party member with his sword, thus launching him across a level and to otherwise inaccessible areas. The Mage can freeze a party member into a block of ice that can be used as a platform. The Archer can shoot arrows which move objects or pin another party member to a wall to create a usable platform.
The real enjoyment in Total Party Kill is figuring out the clever ways in which each level is designed to utilize these various skills. Often you’ll even need to combine a couple of your party members’ skills to create a combo effect that’ll get you out of a jam. For instance, you may need to freeze the Knight using the Mage, but then use the Archer to shoot arrows at the frozen Knight to move that block of ice over to a button that will open up the exit door. It’s basically a nonstop parade of levels that will make you smile once you realize the trick to solving them.


Thursday January 01, 1970

If I had one criticism of Total Party Kill, it’s that I enjoy it so much I wish there was more of it. There’s 60 levels in total, but many of them are over really quickly and so far none have really tested my skills all that much. It’s satisfying to figure out HOW to solve a level, but it’s rarely a challenge to actually execute that solution. Which is expected as this is a puzzle game first and foremost, with platforming being secondary, but I wouldn’t at all mind more levels, especially some with a more hardcore challenge. That said, what’s here in the initial release of Total Party Kill is a total blast through and through, and it’s free with ads on both iOS and Android with a one-time IAP to remove them, so there’s no reason not to check this one out for yourself right this minute.


Thursday January 01, 1970